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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
PC

Toyota Celica GT Rally

Toyota Celica GT Rally
GenreRacing Sim
DeveloperGremlin Graphics
PublisherGremlin Graphics
Released1990
Rating
Graphics:9.0
Sound:7.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
Toyota Celica GT Rally is a 3D racing game in the likes of Accolade's Test Drive, developed for the Atari ST, Commodore Amiga and PC (MS-DOS), Amstrad CPC and ZX Spectrum. This game took the racing genre of the era, into another dimension.
 
Review
Toyota Celica GT RallySTORY / GAMEPLAY
Toyota Celica GT, is quite decent for the 8bit and one of the most realistic driving games for the 16bit home computers. Your task is to drive your Toyota Celica and beat your opponents (time is the most important), through 30 demanding levels from rainy England to snowy Finland and the sandstorm hit Mexico! Your only weapon to this is your skills in driving and of course the guidance from your co-driver (much useful when low visibility is countered such as when racing under snowy conditions. On the 16bit versions, the co-driver will give some guidance, but should you want every bend and turn indicated you'll need to carry out your own co-driver preparation. The way the co-driver is acting can be altered the way you want by selecting the racing map area and instruct where your co-driver should indicate the soft or hard turns! The game also supports reversed steering, an impressive for its time addition in the racing games genre! The gears can be manual or automatic. Toyota Celica GT is one of the most impressive rally games ever released for the home-computers of the 90s!

GRAPHICS / SOUND
Toyota Celica graphics are -in one word- superb. Note that the MS-DOS version is technically different compared to the original Atari ST and Amiga versions and it looks like it's being programmed from scratch! In general, it features a great dashboard view, fantastic levels with different weather conditions and several 3D objects such as houses, road signs, trees etc! The PC version runs either in VGA (256 colors) or EGA (16 colors) both featuring cool visuals (see pics below), with smooth animation in a full 3D environment. But there a few visual features missing from the MS-DOS version (such as the realistic view of the driver gear-shifting and turning the driving-wheel, found only on the ST and Amiga), but here the background details are way better with more colors (when running on VGA mode) and extra objects in 3D! Also, the game runs faster than the ST and Amiga due to the higher CPU clock of a 386/486 based PC. The sound on the DOS version is good and supports Adlib and Sound Blaster compatible cards, featuring either in-game music or sound effects (such as car engine, breaking, crashing etc) but the Amiga and ST versions are a bit better (featuring a better music and some extra sampled sound effects such as co-driver’s speech indicating the turns and curves!)
 
Screenshots
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



18 colors
Commodore Amiga OCS/ECS



18 colors
Atari ST



175 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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